

Gundam0083 actually shows the crater left by the drop, making clear that the explosion was equal to about 60,000 MT, and the Sega Dreamcast game Rise from the Ashes drives the point home by featuring the continent of Australia (where the game takes place) on the title screen with what looks like a bite taken out of it where Sydney (as well as Canberra and a quarter of New South Wales) used to be. The colony breaks up before impact and misses its intended target, instead completely annihilating Sydney, Australia ( which in the picture looks suspiciously like New York) and generally making a mess of things.


The energy necessary to do this is actually more than will be released in the collision.Īn example of Death From Above. It's nearly as hard to take something out of orbit as it is to put it in in the first place, as all the momentum must be shed. Note that in real life, the colony and moon version of this is very, very difficult.
TV TROPES AVP EXTINCTION TV
If this is done deliberately by a villain, he will usually warn the world in advance ( through their TV sets), so as to give the good guys time to avert it. Most often done with asteroids, but very large space colonies often show up, too, and provide the added drama of allowing both populations to witness their imminent doom. It most likely will require Applied Phlebotinum to stop, or a large amount of firepower, thus it's also one of the few cases where the Nuclear Option is acceptable. The sky literally falling has a way of pushing the story quickly past the Godzilla Threshold. Or not, if you don't care about surviving it or you're already going to be dead when it happens. Put simply, just set any sufficiently large object on a course toward the Earth, and make sure you're off-world when it hits. One of the most dramatic ways to try and bring about The End of the World as We Know It. The Space Age equivalent of dropping a house on a witch.
